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Friday, November 21st, 2014
Current Time 6:52:57pm

Local Entertainment

Xavier S H previews Xbox One version of Sherlock Holmes: Crimes & Punishments. A review code was provided for this report.

 

 

Gaming Nexus' Travis Huinker interviews SOE's Jimmy Whisenhunt about the upcoming PC based survival MMO, H1Z1!

Xavier S H previews PC version of the Kickstarter funded project Habitat. A preview code was provided for this report.

by: Ben Goldfarb - 10/29/14

Gabriel Knight returns to the voodoo capital of the United States in the 20th anniversary remake of the adventure classic, Gabriel Knight: Sins of the Fathers. Boasting an impressive visual update and remastered soundtrack, Gabriel Knight: Sins of the Fathers 20th Anniversary Edition holds a candle to it’s predecessor and boy does it hold it close.

Gabriel Knight debuted on the point-and-click adventure scene in 1993 and has aged well since. The new artwork really helps bring the game to new life. 21 years later, the games content is identical to the original’s. I think this says a lot about the quality of the game. While some of the dialogue seems outdated and hokey at times, the plot line needed no adjustments to maintain relevance in a modern context.

The story revolves around Gabriel Knight, a writer by day and a womanizer...well, all of the time. He catches wind of some voodoo related murders in New Orleans and decides to investigate the murders, hoping to use them as inspiration for a new novel. Suspicious characters and strange occurrences emerge as Gabriel dives into the world of voodoo and Gabriel must make some life changing decisions.

I ultimately found the game to be quite enjoyable. The audio and visual updates were necessary to bring this game back to life! It is spooky, clever, and pretty difficult. Others compliment the pacing of the game but I actually found it to be somewhat slow. I admit that I am not the best at these kinds of games, but I solved the puzzles in Portal...I shouldn’t have to use a guide for this. Another issue I had was that the “interaction” mechanics are relatively unique for the genre. While different is not inherently a problem, these differences were not ever discussed or introduced to the user. I would prefer that the controls be listed somewhere in the client. I would give this game a solid 8/10.

 

Gabriel Knight: Sins of the Fathers 20th Anniversary Edition is now available for iPad, PC, Mac, and Android platforms. A Review code was provided by Pinkerton Road for this story.

 

Now playing at Carmike Cinemas at Ohio Valley Mall...

What's going on at the lodge? Find out here! (COMING SOON!)

Now playing at UEC Cambridge Premiere Theatre 7...

Simple Matching Game...Maybe Too Simple

by: Alan M. Wasserman - 07/24/14 - iOS

Elfcraft is a simple but fairly addictive matching game. In Elfcraft your objective is to place three or more matching component parts together. Three stones become a flint stone, match three flint stones to make dragon scales, match three dragon scales to make moon rocks and so on and so on.  There are 12 possible components to make.  Each turn you are given a two component piecess made up of the available component as you can currently make. At the beginning its two stones, but as you progress you may get a low-high piece in a stone and a Ice crystal and placing it can start to get very difficult if you are not somewhat planful of your moves.  Thankfully you can spin your pieces Tetris-style by tapping the screen and swiping your finger side to side to choose where to lower the stone in the 6x7 play area.  The early game is easy enough but as the pieces have more options with which to present you with your best laid plans can go out the window.  One interesting mechanic in the game is if you tilt the screen side to side all the pieces move together. This is advantageous if you have a matching component that is merely on the other side of play area, simply tilt and watch as the match resolves it’s self. I found that sometimes tilting can also create matches you can’t see.  The game also presents you with a “spell book” that has four spells to choose from. One spell removes one component of your choice to allow you to remove a mistaken placement or just get one out of the way that is blocking at match, other spells remove whole rows of components while others remove every component of one selected type.  For me the most useful and most rare spell is the swap stone spell. It allows you to swap two adjacent stones. Like Tetris, if your pieces get to the top of the board and you cannot place an entire piece the game ends.

I have a few issues with this game, while the game is fun and has a high replayability factor the board remains the same every time and the opening pieces are always the same so it can get very redundant until you start unlocking the 4th and 5th combinations.  The spellbook is limited use only, spells are unlocked when you reach predefined achievements (viewable from the main screen) but if you want more or are in a pinch you have to pay real money to get more.  The biggest issue I have with the game is the number of lives you have. Represented in this game as tree trunks or logs you only have 3 lives with which to play with and afterword’s you have to let them recharge before you can play again. A game without levels or missions should not employ this type of game mechanic. It cries out to me as a money grab by the developer.  As in many other mobile games you can pay for more lives starting at $1.99 for 10.

The game is fun and I think for a younger gamer it can provide a few minutes of entertainment, while a more experience gamer may be able to play longer eventually the game will end. The inability to play the game for as long as you want has me rating the game lower, as well as the pay-to-win mentality on the spellbook is pretty frustrating. Because of the novelty of the concept and the initial fun factor of the game I give it 5 out of 10

Now playing at Cinemark Theatre at Colony Square Mall...

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