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Wednesday, October 22nd, 2014
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Local Entertainment

Xavier S H reviews Xbox 360 version of Cry Wolf - Episode 5 in The Wolf Among Us series. A review code was provided for this report.

 

 

Gaming Nexus' Travis Huinker interviews SOE's Jimmy Whisenhunt about the upcoming PC based survival MMO, H1Z1!

SPACECOM Review - PC

by: Benjamin and Joshua Goldfarb - 10/02/14

SPACECOM is a real-time strategy game in which you serve as a starfleet commander; navigating various planetary systems with the goal of outsmarting other commanders. Through a series of battles, sieges, and invasions you aim to gain total space dominance. And while SPACECOM’s gameplay mechanics might leave you a bit frustrated at times, it makes up for your skyrocketing blood pressure by offering a minimalistic art style, deeply meditative soundtrack, and a multiplayer mode to settle all of your real life disputes in.

One of the most interest piquing features of SPACECOM are the minimalistic visuals. This game will not bog down your processor with high detail shadowing. Everything is depicted as a simple geometric shape, almost as if you were watching the ships on a radar screen. This gives the player a strong feeling of actually “commanding” the ships, which paired with the entrancing, ambient soundtrack, allows players to really immerse themselves in the action. While the game interface and layout was visually and aurally excellent, we did encounter some annoying game mechanics during our playthrough. For instance, we found ourselves right-clicking far more often than should have been necessary. This was due to multiple essential commands such as unit movement and map controls being mapped to right-click. This meant that a simple misclick when trying to shift the map could inadvertently send your fleet in the wrong direction. What really made this mechanic annoying was the fact that, once assigned, reversing your movement was incredibly difficult, nigh impossible, leaving you with no choice but to watch the action unfold.

After practicing our tactics and learning strategy in single player, we decided to test our skills against one another in the multiplayer mode. This game mode ultimately proved to be our favorite. There is something innately exhilarating about pitting your strategies against your friends and trying to outsmart one another in real time combat, and that’s exactly what SPACECOM delivers. Whether you are a casual gamer or a dedicated fan of RTS games, SPACECOM’s variable game speed settings allow players of all skill levels to command a fleet and taste victory.

There were a few flaws, what with the control difficulties and some confusing gameplay mechanics. However, we have to give it to the game developers at 11 Bit Studios, SPACECOM won us over with the simple and clean design, relaxing soundtrack, and intensely fun multiplayer. Overall, SPACECOM has a few nitpicky problems, but is a solid strategy game and a joy to play! We give SPACECOM 7.5 out of 10. A review code was provided for this story.

 

SPACECOM Review - PC

by: Benjamin and Joshua Goldfarb - 10/02/14

SPACECOM is a real-time strategy game in which you serve as a starfleet commander; navigating various planetary systems with the goal of outsmarting other commanders. Through a series of battles, sieges, and invasions you aim to gain total space dominance. And while SPACECOM’s gameplay mechanics might leave you a bit frustrated at times, it makes up for your skyrocketing blood pressure by offering a minimalistic art style, deeply meditative soundtrack, and a multiplayer mode to settle all of your real life disputes in.

One of the most interest piquing features of SPACECOM are the minimalistic visuals. This game will not bog down your processor with high detail shadowing. Everything is depicted as a simple geometric shape, almost as if you were watching the ships on a radar screen. This gives the player a strong feeling of actually “commanding” the ships, which paired with the entrancing, ambient soundtrack, allows players to really immerse themselves in the action. While the game interface and layout was visually and aurally excellent, we did encounter some annoying game mechanics during our playthrough. For instance, we found ourselves right-clicking far more often than should have been necessary. This was due to multiple essential commands such as unit movement and map controls being mapped to right-click. This meant that a simple misclick when trying to shift the map could inadvertently send your fleet in the wrong direction. What really made this mechanic annoying was the fact that, once assigned, reversing your movement was incredibly difficult, nigh impossible, leaving you with no choice but to watch the action unfold.

After practicing our tactics and learning strategy in single player, we decided to test our skills against one another in the multiplayer mode. This game mode ultimately proved to be our favorite. There is something innately exhilarating about pitting your strategies against your friends and trying to outsmart one another in real time combat, and that’s exactly what SPACECOM delivers. Whether you are a casual gamer or a dedicated fan of RTS games, SPACECOM’s variable game speed settings allow players of all skill levels to command a fleet and taste victory.

There were a few flaws, what with the control difficulties and some confusing gameplay mechanics. However, we have to give it to the game developers at 11 Bit Studios, SPACECOM won us over with the simple and clean design, relaxing soundtrack, and intensely fun multiplayer. Overall, SPACECOM has a few nitpicky problems, but is a solid strategy game and a joy to play! We give SPACECOM 7.5 out of 10. A review code was provided for this story.

 

 

Xavier S H previews PC version of the Kickstarter funded project Habitat. A preview code was provided for this report.

Now playing at Cinemark Theatre at Colony Square Mall...

SPACECOM Review - PC

by: Benjamin and Joshua Goldfarb - 10/02/14

SPACECOM is a real-time strategy game in which you serve as a starfleet commander; navigating various planetary systems with the goal of outsmarting other commanders. Through a series of battles, sieges, and invasions you aim to gain total space dominance. And while SPACECOM’s gameplay mechanics might leave you a bit frustrated at times, it makes up for your skyrocketing blood pressure by offering a minimalistic art style, deeply meditative soundtrack, and a multiplayer mode to settle all of your real life disputes in.

One of the most interest piquing features of SPACECOM are the minimalistic visuals. This game will not bog down your processor with high detail shadowing. Everything is depicted as a simple geometric shape, almost as if you were watching the ships on a radar screen. This gives the player a strong feeling of actually “commanding” the ships, which paired with the entrancing, ambient soundtrack, allows players to really immerse themselves in the action. While the game interface and layout was visually and aurally excellent, we did encounter some annoying game mechanics during our playthrough. For instance, we found ourselves right-clicking far more often than should have been necessary. This was due to multiple essential commands such as unit movement and map controls being mapped to right-click. This meant that a simple misclick when trying to shift the map could inadvertently send your fleet in the wrong direction. What really made this mechanic annoying was the fact that, once assigned, reversing your movement was incredibly difficult, nigh impossible, leaving you with no choice but to watch the action unfold.

After practicing our tactics and learning strategy in single player, we decided to test our skills against one another in the multiplayer mode. This game mode ultimately proved to be our favorite. There is something innately exhilarating about pitting your strategies against your friends and trying to outsmart one another in real time combat, and that’s exactly what SPACECOM delivers. Whether you are a casual gamer or a dedicated fan of RTS games, SPACECOM’s variable game speed settings allow players of all skill levels to command a fleet and taste victory.

There were a few flaws, what with the control difficulties and some confusing gameplay mechanics. However, we have to give it to the game developers at 11 Bit Studios, SPACECOM won us over with the simple and clean design, relaxing soundtrack, and intensely fun multiplayer. Overall, SPACECOM has a few nitpicky problems, but is a solid strategy game and a joy to play! We give SPACECOM 7.5 out of 10. A review code was provided for this story.

 

by: Ben Goldfarb - 08/27/14

Having been both developed and produced by Sierra Entertainment, Gabriel Knight: Sins of the Fathers made it’s debut on December 17th, 1993 and received relatively positive reviews. Sins of the Fathers won Best in Show at the International Consumer Electronics Show and named Game of the Year in several computer gaming magazines. Thanks to Pinkerton Road Studios, Gabriel is making his return, with some graphical enhancements, in the Sins of the Fathers 20th Anniversary Edition.

Gabriel Knight: Sins of the Fathers was the first game in the Gabriel Knight point-and click adventure series. Our protagonist, Gabriel Knight, is a smooth talking pretty boy living in the mystical city of New Orleans. He works as a bookstore owner and an amateur writer. While working on a new voodoo mystery novel, Gabriel learns of a local murder with strange evidence and decides to investigate the case as “research”.

The game plays like any other point-and-click game adventure game. We can navigate Gabriel through many different scenes such as Lake Pontchartrain and the French Quarter and as we do so, we can click on a number of things allowing him to interact with the people and objects in his surroundings. Using the right combination of clues and interactions will allow Gabriel to progress in the story. Unlike other point-and-click adventures, possessing the appropriate item for a situation does not automatically progress the narrative. In Gabriel Knight: Sins of the Fathers, the player is in control. It is up to the player to choose which item is used in each interaction. This gives a real sense of accomplishment when you pair the right queues together and a real sense of frustration when you don’t.

In the 20 year gap between the original release and the 20th anniversary, Gabriel, and the rest of the game, got a nice facelift and the action bar/inventory moved from the top of the screen to the bottom. Navigating Gabriel can be a bit slow at times and leads to some pacing issues and added frustration when you are stumped and end up aimlessly wandering the streets of New Orleans. Luckily, you can double click and skip forward in time allowing faster navigation, or teleportation, as I like to imagine. Your journal comes with a very nifty “hints” tab that unlocks new hints over time. It starts off with general guidance and ends by telling you exactly what to do in order to progress.

The 20th Anniversary Edition can be a bit difficult at first, but once familiarized with the intricacies of the game is really quite fun! It is a great addition to the point-and-click genre and a great introduction to the Gabriel Knight series. Let’s hope Gabriel Knight returns in a 21st Anniversary special...or at least a sequel.

Gabriel Knight: Sins of the Fathers 20th Anniversary Edition is slated for release in 2014 and will be available for iPad, PC, Mac, and Android platforms. A preview code was provided by Pinkerton Road for this story.

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