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Game of Thrones: Episode 5 ' A Nest of Vipers Review - Xbox One
By: Alan M. Wasserman
In the TV show the penultimate episode is usually the one that leaves you starting at your TV, the credits silently rolling against a black screen, leaving you alone with your thoughts and a sick feeling in your stomach. I had high hopesfor this installment of the game, knowing some wild twist or turn would lead us
to a shocking conclusion and into the final episode of the game. Unfortunately this was not the case.
We opened where we ended with Ramsey Snow and Rodrick Forrester discussing the fate of Talia, Ramsey threatening to marry her and join the families together. Ramsey thankfully puts those talks aside and asks Rodrick and Talia to join him in the forest, as he has something he wants to show them. You could tell by look on their faces that they knew, like Harry Potter, Ramsey was up to no good. As Ramsey chides the Forresters for not following orders and not playing nice with the Whitehills we come upon a familiar site, a wooden rack with a man half flayed on it. Unfortunately for Rodrick the man on the rack was the brother of his betrothed Elaena, Arthur. Ramsey tortures poor Arthur in front of the Forresters before opening his belly and spilling his guys on the forest floor. Cue opening credits!
The game continues to tell the desperate plight of the Forrester family. Asher and Beshka continue their quest to gather an army to protect Ironwrath, Mira flounders at every step in Kings Landing hurting her cause more than helping it, and Gared Tuttle continues his trip North of the Wall. Asher is forced to find his "army" in the closed fighting pits of Meereen, where he must battle a Prince Oberyn wannabe who talks trash and dances about with long spear. Asher, wins the fight, gives a flat monologue about blood and glory and the pit fighters decide to join as his army.
Nothing of note particularly happens to Mira. She tries again to help her family only to be arrested by the palace guard and taken to Cersei Lannister. Cersei waxes on about how Mira is more than she seems and how she appears to be useful. Cersei then manipulates the poor girl to do her bidding and sends her to gather information from Tyrion before his pending trial after the death of King Joffrey. In exchange for her help Cersei promises to "help" Mira with her problem with the Whitehills. Everyone knows that when Cersei agrees to help it always works out well.
Gared Tuttle and his band of brothers north of the wall encounter some of the locals and find out that the only way to kill the blue eyed monsters is to set them on fire. After a fairly short battle with three White Walkers, Gared and his friends flee towards the North Grove which we learn is a shelter even against
the darkest winter.
After his experience in the forest, Rodrick and Elaena spend some quality time together because nothing gets you over the heinous murder of your brother than weeks of shagging the guy responsible for it. During the scene Rodrick is interrupted by his sister Talia that during the night she witnessed a traitor
sending secrets to the Whitehills. Talia sends Rodrick to the Great Hall because the traitor is there currently. We confront the traitor and he goes on and on about why he did what he did. Based on your choices in the game I assume the traitor can be one of two people because he lays out your choices as the reason for his treachery, mostly those that run contradictory to his philosophies. Before you execute the traitor he begs for his life because he knows that the Whitehills plan on ambushing Asher.
The episode ends with the inevitable confrontation between the Forresters and the Whitehills. The hatred between these two lesser families has finally hit the boiling point. We are forced to make a choice at the end of the episode that will inevitably make a large impact going into the final episode. You can spot the choice from a ways off which dampens the impact of it.
I love Game of Thrones and devour anything I can read, play, or watch about it. However; this episode left me feeling flat. During the 2.5 hours that it took me to go through the episode, nothing happened or moved the story along except the events in the final 5 minutes of the game. In a game that is based on a
strong narrative I was left feeling that I could have skipped this episode and just picked up at the end of the game.
Along with the slow narrative there were several technical issues that I had with the game as well. The game crashed twice upon loading the new episode and there continues to be sound glitching throughout the game, either broken audio or no sound where there should be some.
I am looking forward to the final episode of the game to see how this tale ends and to see how Telltale weaves it into the greater narrative. This episode left me disappointed and I hope I do not have
to wait long for the final installment. I give this episode 7 out of 10 based on the slow
progression of the narrative and the continued technical issues that should not be there on a game that is not a technical juggernaut. Until the final episode: Valar Morghulis!
Gaming Nexus' Jeremy Duff gives the weekly rundown of news and notable releases. This week features: Tembo: The Badass Elephnat from Sega for PC, Xbox One and PS4, the re-release of Journey for PS4, Phantom Breaker: Battle Grounds Overdrive for PS4 and the Beta of Street Fighter V!
Rocket League - Review - PS4
by: Luke Horn - 07/17/15
Physics, Gravity, and Rocket League! I am certain that Newton had this game in mind when he said,“and to every action there is always an equal and opposite or contrary, reaction.” For me, as a gamer and online player, two of the most important things for a multi-player game to have are action and playability. Rocket League excels in both these categories and in doing so creates a highly addictive game. It is a follow up to a previous game from Psyonix called Supersonic Acrobatic Rocket-Powered Battle-Cars. Its aerial defying assaults, constant action and reaction, and turbo charged cars, keep you moving the entire time you are playing this game. You can have up to 8 gamers on multi-player mode, play an exhibition game or use the all new season mode. The game combines fast cars with a sport that is already in constant motion – soccer. Acceleration is an understatement. The point of the game, like most sports games, is to win. You chase around a giant soccer ball in a gravity defying car in order to score a goal. . It is such a simple but genius combination.
The motion and physics of the game creates an environment where the gamer becomes intoxicated by the fluid movement. I often found myself so caught up in the movement of the game that at first I was simply racing around attempting gravity defying flips and turns. Once I settled in, the real fun began – trying to score goals! When floating through the air or across the field, you start to become adept with the controls. A small tilt here, a turn there, a move at the wrong time or at the right time, and you either have the perfect moment and score or you find yourself hitting only air. You have to make quick decisions and impromptu moves throughout a match in order to both score a goal and be successful. The arenas provide even more ground to the already motion enhanced game as there are no boundaries. You can race up the walls, into the goals and even try to zip across the top of the arena.
Online play is at the heart of the game as it provides an opportunity to really look at the strategy of the game. In the single player modes, you really rely on an AI environment that is already providing its own cohesive strategy, which at times isn’t strategic at all. There will inevitably be at least one occurrence of your own teammate scoring on your goal. It seems to be a slight flaw in the single player modes. The depth of the game comes out in the multiplayer mode because you have to work together and figure out what type of collaboration will help you succeed. It isn’t so difficult that it is frustrating; in fact the games simple play makes this a fun part of Rocket League. The online portion is what keeps the game fresh and exciting. Who doesn’t like to brag over the mic when they score a side flipping, car spinning, turbo-blasting goal?
The game provides a robust selection of unlocks and boasts over 10 billion custom combinations for your Rocket League car. So for all you customization junkies, go forth and have fun. One of my favorite things was the heart thumping techno music as its fast paced motion provoking sounds mimic the game and was a perfect fit for its neon enhanced no boundaries arenas. The game virtually has no rules other than scoring. You can crash or destroy your opponent, go offsides, use every part of the arena and even run in and out of the goals or as in my case sometimes, drive upside down on it. Have fun! Rocket League is a blast, especially when you score a goal! No pun intended – ok maybe it was. See you online and as always - game on. I give 8.5 out of 10. Rocket League is developed by Psyonix and a review code was provided for this review.
Xavier S H reviews Xbox One version of Tales from the Borderlands: Episode Three "Catch a Ride". A review code was provided for this report.
Now Loading interviews Lead Designer Drew Nolosco about the upcoming Magic: Duels, the successor to Duels of the Planeswalkers and some of the features of the game.
Now Loading interviews Global Brand Manager Liz Lamb-Ferro about the upcoming Magic: Duels, the successor to Duels of the Planeswalkers.